Featured Pokemon



Type: Water
Abilities: Healer / Hydration / Regenerator (Dream World)
Egg Groups: Water 1 / Water 2
Weaknesses: Electric / Grass

Base Stats
                                        HP   Atk    Def   SpA   SpD    Spe
Alomomola                  165    75      80     40      45       65



Alomomola has always been good at what it does. It's mostly been about stalling and supporting. This thing can take a physical hit like a champ. Just be careful when it comes to some special hits. It has 2 impressive abilities, each with it's practical use. Hydration allows Alomomola to fire off 100% recovery with Rest with no drawbacks when it's raining. That's very impressive when it comes to stalling. Regenerator gives you the option to hit and run with less problems.

At the end of the day, you are going to use Alomomola for 2 things. Status (burn and poison) stalling and wish passing. If you are aiming for an offensive Alomomola, you are doing it wrong.

Omen's Recommendations

Alomomola can be a nightmare to handle. It's similar to Blissey but better at taking physical hits and frail to special hits. All Alomomola has to really do is Toxic stall you into submission. It does have drawbacks. It's reliance on Wish or Rest as a means to heal is one. Wish requires you reserve 2 move slots for Wish and Protect to safely restore health. Not so much a draw back when you are stalling. Rest requires you run a rain team with Hydration. This all sort of changed when Regenerator was gifted upon our fishy friend. It is now possible to come in, use Toxic, withdraw Alomomola and recover a lot of health. No, I don't intend to count Pain Split since it's far more likely to give your opponent free health. 

Next drawback? It's not very offensive. Aside from Waterfall, Aqua Jet, Bounce, Wake Up Slap (lol), Dive and Return/Frustration you have no real means to take advantage of your stronger physical attack stat. This pretty much means that stalling and wish passing are the only arts Alomomola is going to be considered for. Don't bank on it being used to fill type coverage.

At the end of the day your most viable sets will look like this

Alomomola @ Leftovers
Impish / Careful
252 HP / 252 Def / 4 SpDef
or 252 HP / 4 Def / 252 SpDef

Waterfall / Aqua Jet

Wish / Refresh
Protect / Bounce / Refresh

Waterfall is the only real means you can do any damage without risking being weak to Taunt, although you can also use Aqua Jet if you really want to. Toxic is ultimately how you get the job done. Wish is there so you have a means to recover in battle and pass big healing off to team mates, although you can consider Refresh if you would sooner rely on Regenerator to heal and keep yourself in the clear from being Toxic bait yourself. Protect is an option to stall out toxic damage and to buy you a free turn to heal with Wish. Bounce is usually a move I discourage, but it's viable since it is sort of a pseudo Protect in many cases with the benefit of doing some damage. Bounce does risk paralyzing something you'd rather poison though. Again, Refresh is encouraged if you went with Wish. Yes, it's that helpful that 2 move slots are open to it's use.

Alomomola @ Leftovers
252 HP / 4 Def / 252 SpDef

Refresh / Ice Beam / Blizzard / Toxic / Mirror Coat

Alomomola has terrible Special Attack and Special Defence. So why would you do this? Because it has bad special defence. With this you can focus on making it capable of taking at least one special attack. Scald having a chance to burn can help mitigate the loss in defence investment. Protect and Wish are pretty much a must since burn stalling can be much more time consuming than toxic stalling. Finally, Refresh does similar as the other set. Ice Beam or Blizzard offer you a means to catch a Grass type switch in completely off guard. Toxic offers you the option of going for another stall if the burn isn't working out (it's only a 30% chance of burn on Scald after all). Lastly, Mirror Coat is a good choice if you intend to bait someone into a special attack since most Alomomola are physically bulky. Surprise! Bam!

Alomomola @ Damp Rock
Impish / Careful / Relaxed / Sassy

252 HP / 252 Def / 4 SpDef
or 252 HP / 4 Def / 252 SpDef

Waterfall / Aqua Jet
Toxic / Scald
Rain Dance

This set is mostly used to be self sufficient in lower tiers of the Smogon tier system where Drizzle isn't available. The need for leftovers is lessened with the fact you can Hydration Rest with few drawbacks barring weather disruption. Waterfall and Aqua Jet do what they do for offense to avoid being Taunt crippled. Toxic or Scald give you status options. With Rain, Scald won't be so bad but you'll want to consider Relaxed or Sassy as your nature in such a case so you maximize what little damage you are doing. Rain Dance and Rest should be obvious on this set.

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